相关问题:
关屏幕再开屏幕导致重启问题
Sdk接入一定涉及到安卓既接入和通信,虽然现在很多sdk只要打一下母包就可以出n个渠道的包,不过母包还是要接入安卓
首先我们先确定一下unity里面的包名
File->New->Android application project
然后名字和unity一一对应,注意大小写问题
然后导入unity对应的Classes.Jar,最后点OK完成
把Activity改成UnityPlayerActivity
这里要导入import com.unity3d.player.UnityPlayerActivity;
一般闪退都是安卓包名和unity设置的包名不一致导致的
打包安卓报错,把buildSystem改成Internal,如下图
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AndroidJavaClass jc = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
AndroidJavaObject jo = jc.GetStatic<AndroidJavaObject>("currentActivity");
jo.Call("CallUnity");
jo.Call("CallUnity1","abc");
关键代码
AndroidJavaObject.Call("方法名",参数(可不填))
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public void CallUnity()
{
UnityPlayer.UnitySendMessage("TestGameObj", "Test1", "1");
}
public void CallUnity1(String name)
{
UnityPlayer.UnitySendMessage("TestGameObj", "Test2", name);
}
TestGameObj是场景一个gameobject的名字
Test1是TestGameObj所挂脚本上面的一个方法
“1”是发给unity参数
unity代码
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class test : MonoBehaviour
{
public Text text;
public Text text2;
// Use this for initialization
void Start ()
{
AndroidJavaClass jc = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
AndroidJavaObject jo = jc.GetStatic<AndroidJavaObject>("currentActivity");
jo.Call("CallUnity");
jo.Call("CallUnity1","abc");
}
public void Test1(string name)
{
text.text = name;
}
public void Test2(string name)
{
text2.text = name;
}
}
安卓代码
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package com.Snoopy.AndroidTest;
import com.unity3d.player.UnityPlayer;
import com.unity3d.player.UnityPlayerActivity;
import android.app.Activity;
import android.os.Bundle;
import android.view.Menu;
import android.view.MenuItem;
public class MainActivity extends UnityPlayerActivity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
}
public void CallUnity()
{
UnityPlayer.UnitySendMessage("TestGameObj", "Test1", "1");
}
public void CallUnity1(String name)
{
UnityPlayer.UnitySendMessage("TestGameObj", "Test2", name);
}
}
测试场景,创建空Gameobject命名TestGameObj,因为上面的安卓代码是给这个TestGameObj发消息所以命名这个,添加test组件,TestGameObj所挂的脚本有Test1和Test2方法就行,把对应的ui拖上去打包安卓包测试
测试结果
教程就到这里
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