前置:
生成两只船,根据视频的样子摆放成高低差,并标签a
主体:
execute if entity @e[type=fishing_hook] as@e[tag=a,c=-1] at@s rotated as@r[tag=a,type=boat] positioned ^^^1 rotated as@r[tag=a,type=boat] positioned ^^^-1 rotated as@r[tag=a,type=boat] positioned ^^^2 rotated as@r[tag=a,type=boat] positioned ^^^-2 rotated as@r[tag=a,type=boat] positioned ^^^-4 rotated as@r[tag=a,type=boat] positioned ^^^4 rotated as@r[tag=a,type=boat] positioned ^^4^ rotated as@r[tag=a,type=boat] positioned ^^-4^ rotated as@r[tag=a,type=boat] positioned ^^1^ rotated as@r[tag=a,type=boat] positioned ^^-1^ rotated as@r[tag=a,type=boat] positioned ^^-2^ rotated as@r[tag=a,type=boat] positioned ^^2^ facing entity @e[tag=a,type=boat,c=-1] feet positioned as@s run tp @s ~~~ facing ^^^1
(这条指令让剑气随机)
Execute as@p at@s positioned ~~1.5~ positioned ^^^1 rotated as@e[tag=a] positioned ^^^0.25 rotated as@e[tag=a] positioned ^^^0.5 rotated as@e[tag=a] positioned ^^^0.125 rotated as@e[tag=a] positioned ^^^1 rotated as@e[tag=a] positioned ^^^-1 rotated as@e[tag=a] positioned ^^^-0.5 rotated as@e[tag=a] positioned ^^^-0.125 rotated as@e[tag=a] positioned ^^^-0.25 facing entity @s eyes positioned as@s positioned ~~1.5~ positioned ^^^-3 positioned ~~0.2~ run particle minecraft:basic_flame_particle ^^^
Execute at@p positioned ~~1.65~ positioned ^^^3 rotated as@e[tag=a] positioned ^^^0.4 rotated as@e[tag=a] positioned ^^^0.8 rotated as@e[tag=a] positioned ^^^0.2 rotated as@e[tag=a] positioned ^^^1.6 rotated as@e[tag=a] positioned ^^^-0.2 rotated as@e[tag=a] positioned ^^^-0.4 rotated as@e[tag=a] positioned ^^^-0.8 rotated as@e[tag=a] positioned ^^^-1.6 run particle minecraft:basic_crit_particle ^^^
(分别是弧线直线特效)
Execute as@p at@s anchored eyes positioned ^^^1 rotated as@e[tag=a] positioned ^^^0.25 rotated as@e[tag=a] positioned ^^^0.5 rotated as@e[tag=a] positioned ^^^1 rotated as@e[tag=a] positioned ^^^-1 rotated as@e[tag=a] positioned ^^^-0.5 rotated as@e[tag=a] positioned ^^^-0.25 facing entity @s eyes positioned as@s positioned ~~1.5~ positioned ^^^-3 positioned ~~0.2~ run damage @e[r=2] 10 entity_attack entity @s
Execute as@p at@s positioned ~~1.65~ positioned ^^^3 rotated as@e[tag=a] positioned ^^^0.4 rotated as@e[tag=a] positioned ^^^0.8 rotated as@e[tag=a] positioned ^^^0.2 rotated as@e[tag=a] positioned ^^^1.6 rotated as@e[tag=a] positioned ^^^-0.2 rotated as@e[tag=a] positioned ^^^-0.4 rotated as@e[tag=a] positioned ^^^-0.8 rotated as@e[tag=a] positioned ^^^-1.6 run damage @e[r=2] 10 entity_attack entity @s
(分别是弧线直线伤害判定)
kill @e[type=fishing_hook]
(清除鱼钩)
注意⚠️⚠️⚠️
主体不等于指令楼,具体摆放,请参考上一条5CB视频,适合单人
思考🤔🤔🤔
跟5cb唯一不同的是这条指令不存在了
execute as@e[tag=a,c=1] at@s rotated as @p rotated ~-90 0 run tp @s ~~~ ~~
这是什么意思呢?
它主要是用来纠正视角,你这是纠正剑气的中心,让他在每一个位置,每一个角度都是同样的效果…如果失去它会造成某一个小范围的角度出现尴尬的狭窄的现象,但是不太影响,所以我就将它删除达到更简单的4CB效果👍👍👍
免责声明:本文系网络转载或改编,未找到原创作者,版权归原作者所有。如涉及版权,请联系删