『前言』
原理思路就不多说了,很简单
没有计分板,没有前置标签,多人建议加一个遍历
『指令教程』
指令部分,按照视频摆放
(第1个循环红石,其余连锁条件)
execute as@e[type=fishing_hook] at@s run tag @e[c=2] add aaa
execute as@e[tag=aaa,type=player] at@s anchored eyes positioned ^^^-2 run spreadplayers ~ ~ 0 3 @e[tag=aaa,type=fishing_hook]
execute as@e[type=fishing_hook,tag=aaa] at@s rotated as@p[tag=aaa] run tp @s ~~~ facing @p[tag=aaa]
execute as@a[tag=aaa] at@s anchored eyes positioned ^^^-1 rotated as@e[tag=aaa] positioned ^^^0.25 rotated as@e[tag=aaa] positioned ^^^0.5 rotated as@e[tag=aaa] positioned ^^^0.125 rotated as@e[tag=aaa] positioned ^^^1 rotated as@e[tag=aaa] positioned ^^^-1 rotated as@e[tag=aaa] positioned ^^^-0.5 rotated as@e[tag=aaa] positioned ^^^-0.125 rotated as@e[tag=aaa] positioned ^^^-0.25 facing entity @s eyes positioned as@s anchored eyes positioned ^^^3 positioned ~~~ run particle minecraft:basic_crit_particle ^^^
execute as@a at@s anchored eyes positioned ^^^-1 rotated as@e[tag=aaa] positioned ^^^0.25 rotated as@e[tag=aaa] positioned ^^^0.5 rotated as@e[tag=aaa] positioned ^^^0.125 rotated as@e[tag=aaa] positioned ^^^1 rotated as@e[tag=aaa] positioned ^^^-1 rotated as@e[tag=aaa] positioned ^^^-0.5 rotated as@e[tag=aaa] positioned ^^^-0.125 rotated as@e[tag=aaa] positioned ^^^-0.25 facing entity @s eyes positioned as@s anchored eyes positioned ^^^3 positioned ~~~ run damage @e[r=1.5,tag=!aaa] 5 entity_attack
kill @e[tag=aaa,type= fishing_hook]
tag @e remove aaa
『注意』
这种思路由于spreadplayers性质,不同地形的效果大相径庭
标签冲突aaa
伤害范围r=1.5,伤害5,类型生物攻击
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