预发布版
- 预发布版是 Minecraft Java 版的测试机制,主要是为了收集漏洞反馈,为正式发布做好准备。
- 预发布版有可能导致存档损坏,因此请注意备份,不要直接在你的主存档游玩预发布版。
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- 部分新特性译名仅供参考,不代表最终结果。

1.18-pre1
NEWS Minecraft 1.18 Pre-Release 1 Minecraft 1.18 预发布版 1
- Amplified and Large biome worlds have been adapted to the new terrain and are now once again available in the Create World screen
- 放大化世界和巨型生物群系世界适应了新的地形,现在它们重新回到了创建世界菜单中
- Removed world types “Caves” and “Floating islands” from the world creation screen
- 从世界创建菜单中删除了世界类型“洞穴”和“浮岛”
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- 新旧地形间的过渡不再那么“突兀”了 Will surface height blend?Yes地表高度过渡?有!Will biomes blend?Yes生物群系过渡?当然!Will caves blend?Your mileage may vary洞穴系统过渡?这个要视情况而定...
- --report option in data generator now creates full worldgen reference files instead of just biomes
- --report 数据生成器中的选项现在创建完整的worldgen参考文件,而不仅仅是生物群系
- MC-46584 - Clicking and dragging MOUSE3 (Mouse wheel) over item slots incorrectly attempts to place full stacks in survival
- MC-46584 - 生存模式下,在物品栏位上点击并拖拽`MOUSE3`(鼠标滚轮)会错误地尝试放置一整组物品
- MC-53444 - You can get outside of the worldborder by mounting a rideable entity (boat, pig, etc.) outside of it
- MC-53444 - 通过坐上可骑乘实体(船、猪等)可以走到世界边界以外
- MC-54119 - Can place/take water/lava/lilypads outside worldborder and inside spawn protection
- MC-54119 - 可以在世界边界外以及出生点保护范围内放置或取走水、熔岩和睡莲
- MC-62550 - Worldborder not correctly initialized for the End and Nether
- MC-62550 - 下界和末地的世界边界没有正确初始化
- MC-96535 - Ambient property of potion effects with ShowParticles:0b is not disregarded
- MC-96535 - ShowParticles:0b的状态效果没有做到忽视其Ambient属性
- MC-113425 - Player can interact with entities outside the worldborder
- MC-113425 - 玩家可以与世界边界外的实体互动
- MC-117800 - Half bed can be placed outside the worldborder
- MC-117800 - 有半边床可以放置到世界边界外
- MC-121997 - Every dimension’s world border is operating independently, and doesn’t appear where it actually is
- MC-121997 - 每一个维度的世界边界是独立运作的,且不在其实际地点出现
- MC-131808 - Forests don’t spawn trees near the positive edges, but overstretch bounds on the negative edges
- MC-131808 - 森林不会在靠近正方向一侧的边际生成,却会在负方向一侧过度延伸
- MC-136523 - Invisible world border in the end dimension
- MC-136523 - 末地的世界边界不可视
- MC-187174 - Worldborder does not take nether coordinates into account
- MC-187174 - 世界边界没有考虑下界坐标缩放
- MC-206660 - Stalactites don’t fall properly if there are blocks directly below it
- MC-206660 - 钟乳石在下方一格有方块时无法正确掉落
- MC-215139 - Some water in caves will not start flowing
- MC-215139 - 洞穴中的一些水不会立刻流动
- MC-219035 - Fossil structures can’t generate in far east and south blocks of a chunk
- MC-219035 - 化石结构无法生成在区块的最东侧和最南侧
- MC-222388 - Acacia trees under y=0 often grow with bare branches
- MC-222388 - 在Y=0下的种植的金合欢树经常莫得树叶
- MC-229013 - Lava lake decorator config is unused
- MC-229013 - 熔岩湖的装饰器设置未被使用
- MC-229517 - Conversion sounds for strays & drowned is controlled by Friendly Creatures mixer, not Hostile Creatures
- MC-229517 - 流浪者和溺尸的转化音效由友好生物混合器控制,而非敌对生物混合器
- MC-231666 - Dragon egg can teleport to outside the world border
- MC-231666 - 龙蛋可以传送至世界边界外
- MC-236610 - Lava lakes generate without stone around
- MC-236610 - 熔岩湖没有被石头包围
- MC-236628 - Lava pools cause sand to fall now instead of putting sandstone beneath it
- MC-236628 - 熔岩池现在会使悬浮的沙子掉落,而不是在沙子下面生成砂岩
- MC-236652 - Weather can sometimes be incorrect within a biome
- MC-236652 - 生物群系内部的天气可能不正确
- MC-236803 - Extremely low amount of pillager spawns in outpost on jagged peaks, groves, snowy slopes & frozen peaks
- MC-236803 - 在尖峭山峰、树林、雪坡和冰封山峰上的掠夺者前哨站中的掠夺者过少
- MC-237040 - Falling blocks still sometimes disappear for a moment when landing
- MC-237040 - 下落的方块在着地时有时仍然会短暂消失
- MC-237598 - Projectiles glitch around in the air when exiting simulation distance
- MC-237598 - 超出模拟距离的弹射物在空中表现诡异
- MC-237621 - Missing biome definitions in some peak grid cells causes unintended ocean placement
- MC-237621 - 在一些边缘区块中未定义的生物群系会被海洋生物群系代替
- MC-237791 - Villager spawn eggs used on grove, frozen peaks, snowy slopes and jagged peaks don’t spawn snowy plains villagers
- MC-237791 - 在雪林、冰封山峰、积雪的山坡和尖峭山峰使用村民刷怪蛋不会生成雪原类型的村民
- MC-237954 - The “Sound of Music” and “Feels like home” advancements are internally located in the incorrect tab folder
- MC-237954 - 进度“音乐之声”和“温暖如家”在内部标签文件夹中分类错误
- MC-238038 - Newly added advancements’ namespace IDs do not match their translation keys
- MC-238038 - 新加入的进度的命名空间ID与其本地化键名有出入
- MC-238972 - Deserts generate with little or no sandstone
- MC-238972 - 沙漠里生成的砂岩很少,甚至没有
- MC-239714 - Doing /locate desert_pryamid in a desert superflat world freezes the world
- MC-239714 - 在沙漠超平坦世界中执行 `/locate desert_pryamid` 后,世界似乎被“冻结”
- MC-239851 - Upgrading old worlds causes leaves to change to surface builder blocks
- MC-239851 - 升级旧世界的时候,树叶会变成与地面同类的方块
- MC-239852 - Lava pools intersecting strongholds can cause end portal frames to be deleted
- MC-239852 - 生成于要塞的熔岩池会导致末地传送门框架缺失
- MC-240021 - Cullface arguments in cauldrons are excessive
- MC-240021 - 炼药锅的面剔除(Cullface)参数多余
- MC-240481 - Deepslate doesn’t generate in the new cave generation under old chunks
- MC-240481 - 在旧区块中,新的洞穴生成时不会生成深板岩
- MC-240482 - There is no bedrock in the overworld in old chunks
- MC-240482 - 在主世界中,由旧世界升级的区块下面没有基岩
- MC-240495 - Deepslate does not generate below Y=0 in Badlands or Wooded Badlands Biomes
- MC-240495 - 在恶地和繁茂的恶地中,Y=0以下不生成深板岩
- MC-240503 - Bedrock doesn`t generate in Badlands or Wooded Badlands
- MC-240503 - 恶地和繁茂的恶地底层不生成基岩
- MC-240516 - Noise cave carvers don’t generate below old chunks
- MC-240516 - 噪声洞穴不在旧世界升级来的区块下方生成
- MC-240531 - Block simulation distance is always 8 chunks regardless of the slider’s value
- MC-240531 - 方块模拟距离被锁定在8个区块,滑块调整无效
- MC-240534 - Clicking a JFR link copies full server-side path to clipboard
- MC-240534 - 点击JFR链接会复制完整的服务端路径
- MC-240631 - Extremely slow End terrain generation
- MC-240631 - 末地的地形生成速度很慢
- MC-240998 - Portals no longer load chunks as non entity processing
- MC-240998 - 传送门不再将区块作为无实体项目加载

本文译者:Aurora_Feather 转载自MCBBS:
Minecraft Java版 1.18-pre1 发布
https://www.mcbbs.net/forum.php?mod=viewthread&tid=1275943